Introduction
For this unit I am tasked with a objective to create a showreel showing off the work that I have created for the past two years of my current course, then create and develop a 3 minute clip that's taken from a video game and then take out 60 seconds and put in real life footage to replace what was originally there in the first place.
Research
In this video the creators attempt to re-create the games atmosphere in a real life environment by placing players into a command room where they can command the actor playing 'Agent 47' to do things in order to achieve their goal. This works especially well due to the format that is recorded in along with sound effects, making it similar to what the actual game is like.
Metal gear Philanthropy was a fan based film created by 'Hive Division' who was a small productions group. Their goal for this film was to create it very true to the original series. Unfortunately the project was scrapped after konami did not get approve of project and had come under "Licencing issues".
This video attempt to recreate a "What-if" scenario where the player has had enough with his game of sim city and decides to wreck havoc across the city. This was very commonly know aspect of the game when it was first released, which is why this is focused upon for this video.
As a fan made inspired video, this works very well in re-creating what the assassins creed series stood for, that being the parkour aspects of the game. The use of camera placement and location works very well for what they are trying to achieve, as the game is set in France which has a lot of potential for the parkour aspect they were going for.
'Escape from City 17' is a fan made part series, which is meant to show of the series 'Half-Life 2' from the perspective of the civilian rebels. This works very well due to the usage of special effects and sound effects. Learning how this was made is use of camera shots, use of sound and visual effects would greatly help me towards my own work.
Companies effectively look for other ways to advertise, one of them being Instagram, which is a popular app service that is used widely by young adults, This service has the potential to boost popularity of a subject by a great deal due to it;s massive fan base.
On snapchat there is a page called "Discover", which allows for companies and important events to be shown there. This allows for companies to show off new and exciting things like below you can see that IGN are showing recent news that the Nintendo NX will launch 2017.
- Downloaded from IGN Snapchat
Proposal
Project Introduction
I have been given the task of creating two things of this unit; a show reel of the best work I've created these two years, and a project video where I get 3 minutes of video game game play and then cut out 1 minute of it and create a real life version of it. For me to be successful in this unit I will need to correctly use the time that I have to an efficient manner, this will allow me to keep as close to the project idea as possible without having to make cutbacks or anything else that would hinder it.
Constraints of the project
The constraints to this project could span a whole number of possibilities, such as, corruption of data, which can be a major problem if I were to loose any work as it could set me back a very long time. Another problem could be when I am recording, as I may need to record during sunny times or in a specific time of day, small things like rain could hinder this. I must take special precaution to make sure these type of constraints do not slow me down as that would become a serious problem in the future.
Context of the project
For this unit I have a many different choices to choose from, whilsts rounding it down I have the following options: 'Metal Gear Solid', 'Deus Ex', and 'Sims'. For me to use these options I must first study into them and then begin working into how to make my idea work within the real world in order to get the sense of realism.
Metal Gear Solid has some great potential for the use of plot development which would be great for the purpose of this project. The style of the game would allow me to create a top down or similar type of recording, as to the use of sound within the game would allow for a certain type of ambience to be created.
This game has a great aesthetic to it, which would be good to take note of as it represents future style in quite a well thought of way. Using this game as a base for my video would allow for some interesting development for the real life footage that I would be shooting. Such developments would include an orange filter, Futuristic clothing (Possibly eyewear if I can find something) and possibly other things.
Initial Ideas for the project
I have some potential ideas on what I could use to create this final game video, there are many different types of video games currently available so I have a abundant amount of resources to choose from, such as, 'Amnesia: The dark Descent', 'Damned', 'Dark Souls', 'Deus ex', and many others. The different types of genre's as well allow me to change the style of recording that would take place.
Deliverables
In order to make sure that I achieve my goals I would need to set targets that would allow me to see how well I am doing. These type of targets will need to be based upon the type of work that I am setting myself, so I would need to make targets about doing research, recording raw video, recording the real life footage, etc. doing these targets is what will keep me on track with how far I am within the unit.
Targets and Milestones
24th March - Unit is issued and presented towards the group, begin working towards researching ideas for the unit.
28th March Easter break 1 - Begin to write the proposal for the unit.
4th April Easter break 2 - Finish of proposal and begin coming up with ideas for the unit.
13th of April - Ideas generation.
20th April - finish of ideas generation and then begin on working on developement of said ideas.
27th April - Begin working on developing out-of-game footage.
4th May - Continue developement of footage.
11th May - Continue developement of footage.
18th of May - Continue developement of footage.
26th May - Begin developing work in Imovie.
30th of May (Whitsun holiday week) - continue development work of Imovie.
8th of June - Create showreel of past work created in the form of video.
16th June (Deadline for Unit 06 Final Major Project) - Finish any outstanding work and present it to class.
Evaluation Methods
I will have my video evaluated by showing it to the majority of the class and then have them discuss the good and bad points. This will allow for me to make improvements within the future by analysing potential problems or errors I would not have seen on my own.
Development
I created a moodboard of things that you would find in the sims game, such as, common occurrences where sims would leave plates and items all over the place and interactions with other sims. This is the type of mood I would like to set with my own project, when getting around to developing it.
Using OBK(Open Broadcast Software) I can record video game footage that I need in order to make the first part to this video. I began creating my family members within the Sims 3 game. I attempted to make them look as like as my family as possible in order to achieve similarities that would be shown within the final movie.
After having my basic video done, I was ready to begin creating the real video.
After having the resources ready I have compiled it and then out it onto youtube.
After Evaluation Review
After showing my work towards the class I have become very confident in myself that I have done a well job, as several people noted that it was alike the original footage and that I had done a great job in improvisation.
Development
I created a moodboard of things that you would find in the sims game, such as, common occurrences where sims would leave plates and items all over the place and interactions with other sims. This is the type of mood I would like to set with my own project, when getting around to developing it.
After having everything ready, I created a storyboard to show my plan of action. In the first scene I plan to show the characters on screen to show what they are doing on auto-pilot mode, afterwards I will make my character join in playing video games with my sister's character 'Laura'. As they are playing it will switch to real life where we are playing the video game.
Using improv, me and my sister will pretend to talk to each other using 'Sims language'. My character qwill then leave the scene and walk into the kitchen area, which was shown on screen previously. My character will then pick up a plate and then attempt to return to the room where my sister will also attempt to go to the kitchen. In the game this would cause the character's AI to break and give up on what they are currently doing, being said I will drop the plate that I am holding onto the floor as that can happen in the game.
Afterward I will return to the kitchen and the camera will shift back to the game, where I will make food once again.
Using OBK(Open Broadcast Software) I can record video game footage that I need in order to make the first part to this video. I began creating my family members within the Sims 3 game. I attempted to make them look as like as my family as possible in order to achieve similarities that would be shown within the final movie.
After finishing the characters I had also built my recording location from scratch, so that when I do the switch to real life there would be so similarities.
After having my basic video done, I was ready to begin creating the real video.
After having the resources ready I have compiled it and then out it onto youtube.
After Evaluation Review
After showing my work towards the class I have become very confident in myself that I have done a well job, as several people noted that it was alike the original footage and that I had done a great job in improvisation.